Per­suas­ive Games: Exploitationware

Some art­icles that I enjoyed in the past few weeks. First one is a break­down of the recent hot topic gami­fic­a­tion by Ian Bogost, game researcher and oppon­ent of the concept. As he men­tions in the open­ing para­graph, he finally decided to write some­thing prop­erly after he “had been try­ing to ignore gami­fic­a­tion, hop­ing it would go away, like an ill-placed pimple or an annoy­ing party guest or a Katy Perry earworm.”

Pok­ing at Cow Clicker

Another fea­ture involving Ian Bogost, or more spe­cific­ally Cow Clicker, his satirical/critical game about the nature of social gam­ing. The irony here is that the game’s attract­ing alot of play­ers who aren’t aware of his inten­tions and are play­ing it for reals. Success?

CityVille Explained

Speak­ing of how social games work, here’s a pretty in-depth four part walk through the mech­an­ics of a suc­cess­ful social game by examin­ing Zynga’s CityVille.

A Planet Without Square-Enix

A dis­cus­sion of mod­est length about the future of Square-Enix games after its polar­iz­ing Final Fantasy XIII, writ­ten by the guy at actionbutton.net, a games review site I remem­ber mainly for its novel-length reviews. Notice that it is only a “semi-serious analysis”.

Researcher reveals how “Com­puter Geeks“
replaced “Com­puter Girls”

This was quite sur­pris­ing, I always thought the socially-awkward male image has gone hand in hand with com­puters since forever. It’s crazy how a ste­reo­type can become so deeply ingrained in such a short time.

llama font — say it in llama

Oh, and llamas.


I tried out digital sculpt­ing today using Sculptris, which is cur­rently developed by the ZBrush guys and appar­ently designed to be very access­ible. So des­pite my tend­ency to avoid any­thing 3D, it turned out to be pretty fun actually.

Here’s an anim­ated gif of the head I made, and for those inter­ested in mess­ing around with sculpt­ing you can get a free copy of Sculptris at the moment (it’s in alpha) over at pixologic.com

Images from the Hubble Space Tele­scope. Very very inspiring.

More (like loads more) images can be found on the telescope’s offi­cial web­site at hubblesite.org

I love the des­cip­tion for their wall­pa­per sec­tion — “Fill your com­puter screen with a Hubble image. Your body may be trapped at your desk, but your ima­gin­a­tion can roam the far reaches of the uni­verse with our cos­mic visuals.”

Star­Craft II: A Look Back

An in-depth look at how SC2 evolved in the three years between its ini­tial announce­ment and final release. Although writ­ten by a fan with no dir­ect involve­ment in its devel­op­ment, the spec­u­la­tions about many of its changes were well con­sidered and clearly from a per­son who under­stands the game. I couldn’t find any more inform­a­tion about the writer but wouldn’t be sur­prised if he was also in the game industry. Any­way, inter­est­ing read, check it out, etc.

YouTube Preview Image

ザマギ — It’s So Good Now

Here’s an anim­a­tion I worked on last year with the lovely Chloe Tak. It’s a two week exer­cise made with paper cutouts and cap­tured frame by frame using a cam­corder fixed over a lightbox.

At first we tried to come up with a coher­ent story, but decided shortly after that it’d be fun instead to just do a bunch of exer­cises, con­sid­er­ing this was our first time anim­at­ing stuff. We aimed to have roughly 20 scenes fired off in rapid suc­ces­sion and ended up basing the rythm on Fifty Four Fifty by The Bran Flakes. I thought the song would be per­fect for this, since it’s short, upbeat and has an awe­some voice over at the begin­ning and end.

The title wasn’t inten­ded to have any mean­ing, since the work itself had none. How­ever, one of the con­tenders was King Krispy and the Corn Cob­bers. Can’t remem­ber what that was about, but I still like the sound of it.

Also, after the anim­a­tion was fin­ished we had ourselves a size­able col­lec­tion of paper cutouts, which we felt would’ve been a waste if they were just thrown away. So I made a poster to accom­pany the anim­a­tion. Hope you like them!

Oh and again we do not own the song. If you liked the music, please do go check out The Bran Flakes at

www.thebranflakes.com

I found a com­part­ment I wasn’t aware of in the fridge that I’ve owned for six years. Such a pro.

http://programming-motherfucker.com/

We are not amused.

Hey look we’re back! This is prob­ably the most thor­ough design I’ve done for this site, so it did take a while, but I think it was worth it, and I expect this to last quite some time!